Aircraft Modeling Software
With SharkCAD Pro-AP (formerly Shark FX-AP) at your fingertips, professional 3D models can be created accurately and easily, at a fraction of the cost of comparable premiere CAD programs. The robust 3D modeling capabilities include Mesh Modeling, Solid Modeling and Surface Modeling, which allow you to easily render airplane prototypes and anything else that requires high-end visuals. SharkCAD Pro-AP is perfect for engineers, drafters, artists, scientists and hobbyists looking to turn a concept into reality.
SharkCAD Pro-AP combines AeroPack with SharkCAD Pro v15. AeroPack is a collection of unique drawing tools created specifically for airplane design. Tools such as Create Airfoil, Wing Planform and Polyconic Surfaces allow airplane components to be 3D modeled with a matter of clicks. The Import Airplane tool allows users to import geometry from Advanced Aircraft Analysis (AAA) into SharkCAD Pro-AP as a 3D model.
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SharkCAD Pro-AP + AAA
Bundling SharkCAD Pro-AP with AAA will save you hours on geometry input and allow you to quickly and easily visualize your airplane model in 3 dimensions. Once your geometry is defined you can export your completed airplane from AAA into AeroPack as a 3D model to review or create a high quality graphic.
Testimonial
Legendary designer Burt Rutan designed the SkiGull with Shark + AeroPack

“I am using Shark FX with AeroPack (now SharkCAD Pro-AP) as my primary CAD system in developing my first post-retirement aircraft; a two-place, multi-surface (water, snow, grass and runway) aircraft that will have the typical performance of a good land-plane.”
 
											
				 
			
											
				





























 Infinite Plane: The Infinite Plane Surface is the simplest surface supported by Shark. An infinite plane is defined by a location and normal. The plane surface is useful for generating cross- sections through meshes, surfaces or solids.
Infinite Plane: The Infinite Plane Surface is the simplest surface supported by Shark. An infinite plane is defined by a location and normal. The plane surface is useful for generating cross- sections through meshes, surfaces or solids. Net: The Net Surface is created from a collection of m x n curves. The curves may be combinations of lines, splines, arcs, ellipses, conics or circles. Each curve must be a single curvature continuous curve. No groups (composited curves) are allowed. A point is allowed at either the start or end of the surface. The supplied curves do not need to be planar and do not need to touch.
Net: The Net Surface is created from a collection of m x n curves. The curves may be combinations of lines, splines, arcs, ellipses, conics or circles. Each curve must be a single curvature continuous curve. No groups (composited curves) are allowed. A point is allowed at either the start or end of the surface. The supplied curves do not need to be planar and do not need to touch. Ruled and Skin: A Ruled Surface has straight spans between each section. Sections can be of any curve type. This tool is available from the sub-tool palette. A Skin Surface fits a network of NURBS patches to a collection of curve cross sections. The curves can either be all opened or all closed.
Ruled and Skin: A Ruled Surface has straight spans between each section. Sections can be of any curve type. This tool is available from the sub-tool palette. A Skin Surface fits a network of NURBS patches to a collection of curve cross sections. The curves can either be all opened or all closed. Cover: The Cover Surface is an extremely versatile and powerful utility for creating a surface from curves connected end to end. Curves suitable for cover surfaces include arcs, circles, lines, splines, ellipses, and conics. Curves are not required to be in a plane.
Cover: The Cover Surface is an extremely versatile and powerful utility for creating a surface from curves connected end to end. Curves suitable for cover surfaces include arcs, circles, lines, splines, ellipses, and conics. Curves are not required to be in a plane. Revolution: The Surface of Revolution is used to model axis symmetric objects. The designer can choose from one of two methods:
Revolution: The Surface of Revolution is used to model axis symmetric objects. The designer can choose from one of two methods: Extrude: The Sweep Two Points surface sweeps a curve, collection of curves or group along two user supplied points that define the direction and length of the sweep.
Extrude: The Sweep Two Points surface sweeps a curve, collection of curves or group along two user supplied points that define the direction and length of the sweep. Swept: The One Rail Sweep Surface sweeps a curve, collection of curves or group along a user supplied rail curve. The resulting surface is associative to both the path and sweep curve. Modifying either will automatically update the associative sweep surface.
Swept: The One Rail Sweep Surface sweeps a curve, collection of curves or group along a user supplied rail curve. The resulting surface is associative to both the path and sweep curve. Modifying either will automatically update the associative sweep surface. Bi-rail: The Two Rail Sweep Surface tool creates a swept surface by sweeping an open or closed curve between two rail curves. The rail curves define the orientation and scale of the surface as it moves between the two curves.
Bi-rail: The Two Rail Sweep Surface tool creates a swept surface by sweeping an open or closed curve between two rail curves. The rail curves define the orientation and scale of the surface as it moves between the two curves. Tube: Creates a tube or pipe surface along a curve with a given radius.
Tube: Creates a tube or pipe surface along a curve with a given radius.














