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Shark/Shark FX Version 5, Build 832

Service Release: V5, Build 832

Please find links below to a minor service pack for the Shark products. These are full installers for Shark, and Shark FX (Mac & PC). A list of changes relative to build 833 is also found below. There are no changes related to localization.

These builds are for Node Locked license installations only. Please Contact DARcorporation for Floating license (WIBU Key) installation instructions.

PC

Shark FX: V 5, Build 832

Shark: V5, Build 832

MAC

Shark FX: V 5, Build 832

SharK: V 5, Build 832

Build 832 Change Log

  1. Fixed data entry modification issue for number of points along a curve command.
  2. Corrected pen color issue for regenerated BOMs.
  3. Center marks in draw views were not grabbing the right work plane, making the resulting dimension in the wrong plane.
  4. Regenerated BOMs woulds use the current workplane to geneate the table instead of the one orginally used for the bom.
  5. Locking the xyz axis would jump to previous wakeups.
  6. Some mesh types were not getting written out to DXF/DWG.
  7. Corrected a problem with draw views "moving" when draw names were turned on/off and regens.
  8. Added some null pointer checks to dynamic view rotations to fix special case crash.
  9. Master strings file updated. ("markup" and "pick location for curvature circle" were not localized)
  10. Region Trim accuracy was defaulting too high, resulting in some inaccurate trims at 0.01 inches.
  11. Clicking outside the color popup from layer color override, would still set the override to black.
  12. By default, the app turn offs vertex arrays. Vertex arrays caused some problems with certain OPENGL boards and uses much more RAM than with vertex arrays.
  13. Corrected crash with polar duplicate and undefined values from dialogprefs.ini.
  14. Non uniform scale command when scaling circles to ellipses was broken.
  15. Corrected a special case crash with bad faces and meshing uvs.
  16. Selecting a face in deep select would additionally redraw the solid in wireframe.
  17. Fixed PNG import on PC build.
  18. Changed PC cursors to better reflect their actions (ie draw view moves/drags)
  19. Vertex chamfer blends could crash and would not correctly calculate when shared edges were in play.
  20. The point container entity was not displayed in the feature tree.
  21. Point extents are now accurate to just the point, no additional boundary.
  22. Corrected cull facet error for transparent objects.
  23. Setting a dimension standard from the menu now takes into account the drawing scale.
  24. Some issues with changing colors and materials for objects and object faces.